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NPC Generator

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Advanced [show]


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a weathered and beat up set of banded mail beneath an oversized black coat. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his chestnut hair. His eyes are likewise blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Slave, Attractive. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Trey Graeme, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp.


Social Check DCs


Frederick Hayley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, he is not a threatening figure. His moppish red hair is in a traditional bowl cut. His green eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Brewer soon after.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Frederick Hayley, Male Human Druid 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Aquan, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Randal Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful brothel owner made him what he is. He worked as a nervous Cartwright and found it very stressful. He now mingles about in high society.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Pacifist, Artistic. Bonds: Rich, Mentor, Job, Family. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Randal Washington, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)4 (-3) 16 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Alchemist’s fire. 4 Holy water.


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Bertram took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Bertram Norton, Male Human Druid 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)9 (-1) 17 (+3)11 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a black suit. He has no hair. His fierce gray eyes like to dwell on things.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Tim Gracey, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. Peridot (30 gp). Deep blue spinel (900 gp). Freshwater pearl (15 gp). Golden yellow topaz (900 gp).


Social Check DCs

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