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NPC Generator

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Advanced [show]


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. A freak accident while working with his Bounty Hunter father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the east; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Lance Shirley, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black wide-brimmed hat and black clothes. His auburn hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Charles will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Rich, Job. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Charles Bentham, Male Human Ranger 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 3 (-4)12 (+1)
Skills Insight -2, Investigation +2
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dustin Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His blonde hair has been sun bleached extensively. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Religious, Mentor. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Dustin Roscoe, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)9 (-1) 10 (+0)11 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Justin Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. A freak accident while working with his Banker father left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Justin Tewksbury, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. His eyes are a pleasant blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Painter, Lance learned a great deal about his mother's area of expertise. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Guardian, Job, Military, Adventurer. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Lance Beverly, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 5 (-3)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Blue star sapphire (400 gp).


Social Check DCs

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