Rolf Springfield, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Slave Trader. His white hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Bowyer profession.
History: Rolf was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Slave Trader soon after.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Hedonist. Bonds: Job, Poor. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 40 pp. Azurite (15 gp). Golden pearl (150 gp). Iolite (80 gp).
Guy Perry, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a grey collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has moderate length red hair. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Flaws: Shy, Disease, Depressed. Bonds: Family. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 8000 cp. Zircon (50 gp). Carnelian (50 gp). 1 Minor magic item.
Diggory Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars, and he perpetually has his sai ready. His red hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a small toy that he constantly fidgets with.
History: Born in the south his family was never financially stable. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To pay off his debts.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Poor, Debt. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 10000 cp.
Wymar Weld, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a grey scarf. He has a moderate pudge and is not very fit. His golden hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 14 years.
Motivation: Marry his sister to traveling adventurers; and his religion dominates his actions
Ideals: Fighting. Bonds: Has a crush, Family, Job, Religious. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Bertram Elton, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered morningstar and tarnished crossbow as well. His chestnut hair is cut short. His hazel unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Disease, Antagonistic, Shy. Bonds: Rich. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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