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NPC Generator

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Advanced [show]


Percival Carlton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Persistence. Bonds: Rich, Immigrant, Family. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Percival Carlton, Male Human Cleric 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. Sard (60 gp). Sardonyx (60 gp). Black pearl (500 gp). Rock crystal (60 gp).


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a tan poncho over his likewise colored trousers and shirt and is in decent physical shape. His hair is long and auburn with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Mentor, Nature. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Gresham, Male Human Ranger 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Bertram Alby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear grey tank tops with yellow pants. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. In the meantime he has taken over work as a Server and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy. Bonds: Job, Mentor, Adventurer. Occupation: Server

Voice: Low range voice

Attributes [hide]

Bertram Alby, Male Human Wizard 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 200 gp. Silver pearl (100 gp).


Social Check DCs


Shane Elton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His golden hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Persistence. Flaws: Ugly, Insomniac, Shy. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Shane Elton, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2500 sp. 1 Silk rope. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Spaulding, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting brown shirt and pants. His head has been shaved. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Immigrant, Military. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Roger Spaulding, Male Human Sorcerer 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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