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NPC Generator

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Advanced [show]


Bertram Wade, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a flapper bob. His blue eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Ugly, Fearful, Disease. Bonds: Immigrant. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Wade, Male Human Rogue 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Sapphire pendant on gold chain (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Adam Weld, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy black pantaloons and a red scarf. His black hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Adam Weld, Male Human Paladin 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 50 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 13000 sp. Old masterpiece painting (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear tan pants and tee shirts, marred by sweets. He has wavy chestnut hair. His eyes are green and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.

Flaws: Ugly, Addict. Bonds: Job, Poor, Adventurer. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Alby, Male Human Commoner 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Intimidation +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Amethyst (120 gp). 1 Darkwood Shield. 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Bertram was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the large cave and found the beat up trident and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To pay off his debts; and wants his loneliness to end

Flaws: Shy. Bonds: Has a crush, Attractive, Nature, Debt. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Bertram Berkeley, Male Human Druid 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Coral (110 gp). Jade (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Southey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His black hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: Dustin was raised in a hard working conservative environment. A gifted student he started as a Fletcher, but he got bored and became a Shipwright. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Opinionated, Philantrophist, Fighting. Bonds: Job, Rich. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Dustin Southey, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 18 (+4)13 (+1)
Skills Investigation +5, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Blue star sapphire (500 gp). Rock crystal (70 gp). Tiger eye turquoise (7 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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