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Advanced [show]


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He has a long white beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Gerald studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids.

Ideals: Athletic, Fighting, Gifted. Bonds: Attractive, Enemies. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Tatum, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 7 (-2)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 29000 sp. Eye agate (16 gp). Golden yellow topaz (500 gp). Coral (110 gp). 1 Masterwork Light steel shield. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn and curly. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Wordsworth, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Red garnet (80 gp). Black pearl (1400 gp). Moonstone (80 gp).


Social Check DCs


Adelard Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a tan suit. He wears his black hair down. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Adelard Lindsay, Male Human Ranger 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Gold music box (1000 gp).


Social Check DCs


Charles Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his nunchaku ready. He has done his best to style his blonde hair to look like a famous performer. His blue eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: Charles was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Entrepeneur, Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Charles Appleton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 18 (+4)13 (+1)
Skills Medicine +6, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 1 Silk rope. 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears black leather gloves, a black jacket, and tight pants. His brown hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. He worked as a nervous Merchant and found it very stressful. He now spends his time doing works of charity.

Motivation: To be a Locksmith again; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Everleigh, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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