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NPC Generator

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Advanced [show]


Gerard Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his black hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Apothecary profession.

History: Gerard was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Gerard Hampton, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Geoffrey Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Spice Merchant. He feeds upon the attention of others.

History: Geoffrey was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Fletcher again.

Ideals: Entrepeneur, Persistence, Gifted. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Harlan, Male Human Bard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 5 (-3)10 (+0) 15 (+2)8 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp.


Social Check DCs


Trey Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered brown stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His moppish black hair is in a traditional bowl cut. His violet eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and wants to raise his children well

Ideals: Joker. Flaws: Impulsive, Depressed. Bonds: Poor, Family. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Trey Weston, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 7 (-2)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light blue in addition to tight pants. His hair is white and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He takes great joy in being the best Barber in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.

Motivation: Many brigands want him driven away; and revenge

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Poor, Job, Enemies. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Anselm Tyndall, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel feathered hat and pastel clothes. His blonde hair, when down, is lengthy. His hazel eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Spy, but he got bored and became a Fisher. He was granted necromantic powers by his dying sister.

Motivation: To unite with his sister; and to be a spy again

Ideals: Opinionated, Gifted. Flaws: Insomniac. Bonds: Poor, Job, Family. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Trym Stansfield, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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