Frederick Wentworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey cloak and cross-gartered black stockings. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich southern family. Cursed with vampirism at a very young age, Frederick has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Ugly, Disease, Impulsive. Bonds: Rich. Occupation: Seamstress
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Don Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair, while still mostly auburn, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Norman Mitchell, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Farmer. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Norman was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 10 years.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Job, Military, Poor, Adventurer. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Peyton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear tan pants and tee shirts. His head has been shaved. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Odo hails from a village terrorized by dire rats. A gifted student he started as a Bather, but he got bored and became a Engraver. He now owns his own business.
Motivation: He wants revenge against dire rats.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Azurite (14 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp).
Aldous Blackwood, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears violet painted combat armor at almost all times. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of brigands once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. Red spinel (130 gp).
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