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Advanced [show]


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears grey painted combat armor at almost all times. He has wavy silver hair. His violet unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Disease, Addict. Bonds: Adventurer. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Trym Altham, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Anselm Lancaster, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He has done his best to style his golden hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. Some 9 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Flaws: Ugly. Bonds: Poor, Immigrant, Enemies, In love. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Lancaster, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Golden pearl (70 gp). Red spinel (70 gp). Lapis lazuli (8 gp).


Social Check DCs


Gomory Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with violet highlights, and long black pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His red hair is kept up in a ponytail inside a feathered hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the east, but his parents moved at a very young age to the north. He has had some formal music training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Immigrant, Has a crush. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Gomory Yorke, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Azurite (12 gp).


Social Check DCs


Thomas Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with finding treasure.

History: He was raised by priests from a young age. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and human compassion

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Thomas Branson, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills History +5, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Bernard Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: The child of a Brewer, who enjoyed hunting, Bernard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bernard Tindall, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs

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