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NPC Generator

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Advanced [show]


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in white turtlenecks beneath a grey coat with green slacks. His black hair is still thick. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: He's repulsed by the PC; and to unite with his brother

Flaws: Impulsive, Antagonistic. Bonds: Has a crush, Family, Debt. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Guy Mitchell, Male Human Ranger 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Deception +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Star ruby (1300 gp). Violet garnet (1100 gp). Chrysoberyl (130 gp). Jade (130 gp).


Social Check DCs


Bertram Budd, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized jet on his right hand. His black hair is styled in orderly dreadlocks. His amber eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the west. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Pacifist, Philantrophist. Flaws: Insane. Bonds: Rich, Nature. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Bertram Budd, Male Human Rogue 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 200 gp. Sardonyx (70 gp). Jasper (70 gp). Carnelian (70 gp). Black pearl (600 gp).


Social Check DCs


Theobald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His hair is red and very short. He has a dull look in his blue eyes.

Personality: He dislikes all the random violence that takes place in the west. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the west, but his parents moved at a very young age to the east. A freak accident while working with his Healer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Pacifist. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Marlowe, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp. Coral (100 gp).


Social Check DCs


Everard Trollope, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a green suit. He is tall, broad shouldered and powerfully built. His hair is red and curly. His fierce hazel eyes like to dwell on things.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better world.

Motivation: Wants to raise his children well; and to reunite with his absent father

Flaws: Depressed. Bonds: Military, In love, Adventurer, Family. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Everard Trollope, Male Human Ranger 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1600 gp.


Social Check DCs


Aldous Brandon, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of giants once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Knight, but he was a colossal failure. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Insane, Mundane. Bonds: Poor, Enemies, Job. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Aldous Brandon, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Rich purple corundum (500 gp). Hematite (14 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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