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Chad Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His silver hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Chad Hackney, Male Human Wizard 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 400 gp. Jet (130 gp). Black pearl (1100 gp). Chalcedony (70 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Everard Marley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, brown, dusty cloak. His chestnut hair is singed and shortened. He has violet eyes and a brown hat with a tan feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Family, Military. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Marley, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Godfrey Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Godfrey Brandon, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 7 (-2)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Solomon Browning, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He has a large red mantle and cape that has been intricately interwoven into his black robe. He has a red handlebar mustache and slicked back red hair. He has a dull look in his green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: Born in the west to a Soapmaker, Solomon learned a great deal about his mother's area of expertise. He has had some formal poetry training, and achieved minor success. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Job, Adventurer. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Solomon Browning, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 30000 sp.


Social Check DCs


Patrick Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world.

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Military, Nature. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Patrick Tatum, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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