Justin Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Justin was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Secretive. Bonds: Slave, Job, Attractive, Rich. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Aldous Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform, and he perpetually has his quarterstaff ready. He has a long chestnut beard with little hanging trinkets. His eyes are amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.
History: He was born in the north, but his parents moved at a very young age to the west. After coming to the age of reason, Aldous took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (200 gp).
Hugh Northcott, Male Human [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy silver hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.
History: The child of southern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Flaws: Selfish. Bonds: Attractive, Immigrant, In love, Family. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trey Tyndall, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown costume with the symbols of his god on his torso. He has a long black beard with little hanging trinkets. His skin is flawless and his blue eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gunter Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He carries with him a set of shortbows on his belt, each one with a emerald on the hilt. He wears a colorful flower in his silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. Days after completing his studies, news broke out that his hometown was attacked by drow. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He wants revenge against drow; and many drow want him driven away
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 4 (-3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 pp.
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