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NPC Generator

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Advanced [show]


Patrick Stratford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He keeps his long black hair kept up in a rat tail. His fierce brown eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Gifted, Opinionated. Flaws: Ugly. Bonds: Family, Slave. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Patrick Stratford, Male Human Druid 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 20000 cp. Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Gunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Wants to open a new tavern; and sabotage a competitor

Bonds: Job, Family, Adventurer, Mentor. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Gunter Beckwith, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Spyglass. 1 Simple lock. 1 Good lock.


Social Check DCs


Anthony Home, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he feels threatened by others

Ideals: Athletic, Professionalism. Flaws: Fearful. Bonds: Adventurer, Immigrant. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Anthony Home, Male Human Paladin 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 7 (-2)10 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp.


Social Check DCs


Lance Beverly, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Spy, he is not a threatening figure. His hair is auburn and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Lance was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Lance Beverly, Male Human Adept 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 11 (+0)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy and is close to two feet long. He has green eyes and a tan hat with a blue feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Slave Trader and found it very stressful. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Glassblower again; and wants to open a new tavern

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Nature, Job. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Anselm Dudley, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Religion +4, Stealth +1
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1 Backpack. 1 Superior lock.


Social Check DCs

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