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Advanced [show]


Simon Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school to support his sick father, and resented it. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Simon Wellington, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 6 (-2)11 (+0)
Skills Athletics +2, History +6
Senses Passive Perception 8
Languages Common, Abyssal, Druidic, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 15000 cp. White opal (900 gp). Aquamarine (800 gp).


Social Check DCs


Geoffrey Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His long white hair reaches down to his waist. His violet eyes peer out from beneath his top violet hat.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west his family was never financially stable. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Navigator soon after.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Bonds: Job, Military, Poor, Debt. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Geoffrey Wedgwood, Male Human Bard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 17 (+3)13 (+1)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Gerard Colby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered axe and tarnished club as well. He has done his best to style his brown hair to look like a famous performer. This gray eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Gerard Colby, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)8 (-1) 11 (+0)17 (+3)
Skills History +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roland Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a moderate pudge and is not very fit. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Insane. Bonds: Family, Immigrant, Enemies. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Roland Marlee, Male Human Druid 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)6 (-2) 17 (+3)10 (+0)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: Coral (130 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Theobald Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his lance ready. His hair is white and very short. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Theobald Garrick, Male Human Commoner 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 7 (-2)10 (+0)
Skills Deception +2, Medicine +0
Senses Passive Perception 8
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Sard (20 gp). Coral (50 gp). Amethyst (50 gp). Peridot (20 gp).


Social Check DCs

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