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Advanced [show]


Godfrey Home, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He very much looks the part of a Miner. He sports a flattop hair cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Miner for hire.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Greedy. Bonds: Job, Attractive, Mentor. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Godfrey Home, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Aldous Camden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears professional attire. His left leg appears badly burned and disfigured. He has red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Aldous was born with his father's beautiful face. Aldous was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Persistence. Flaws: Insomniac, Secretive. Bonds: Attractive. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Aldous Camden, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Azurite (14 gp). Alexandrite (300 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with Stetson hat. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic, Disciplined. Bonds: Attractive, Adventurer, Military. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Gilbert Yorke, Male Human Expert 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 sp. Red-brown spinel (130 gp). Onyx (70 gp). Deep blue spinel (300 gp). Red-brown spinel (130 gp).


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His golden hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Painter, Ernest learned a great deal about his mother's area of expertise. His childhood dream was to be a Shepherd, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Flaws: Addict, Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Royston, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tan costume with the symbols of the sun god on his torso. Beneath his clothing is a huge mess of scar tissue. His golden hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a plains tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.

Motivation: He is greedy.

Ideals: Philantrophist. Bonds: Slave, Rich, Nature, Family. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Denholm, Male Human Aristocrat 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)6 (-2) 15 (+2)10 (+0)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Star rose quartz (60 gp).


Social Check DCs

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