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Advanced [show]


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His brown hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born several months after his father was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and an old rival family wants him found

Ideals: Joker, Artistic. Bonds: Attractive, Family, Military. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Geoffrey Deighton, Male Human Warrior 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 5 (-3)15 (+2)
Skills Animal Handling +0, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Iolite (40 gp).


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear blue clothing when he does not wear armor. He wears his hair in dreadlocks. His eyes are brown and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Lewis Hallewell, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. Hematite (5 gp).


Social Check DCs


Ernest Kenley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He wears a feathered hat to cover his moderate length silver hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not trust anyone and sleeps with one eye open.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying brother.

Motivation: To clean up the streets; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature, Guardian. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Ernest Kenley, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bertram Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky black painted plate armor. He has no hair. His fierce brown eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Bertram Alby, Male Human Bard 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)7 (-2) 13 (+1)8 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Solid gold idol (900 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Heiser, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy blue pantaloons and a yellow scarf. He wears a broad hat to cover his moderate length golden hair. He has several tiny aquamarine earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: The child of eastern immigrants he idolized his mother. His martial abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Nicholas Heiser, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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