Roger Shirley, Male Human [Permalink]
Personal [hide]
Description: This western man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.
History: He was born in the west, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Flaws: Antagonistic, Lazy. Bonds: Attractive, Poor, Immigrant. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). A roughly beaten golden orb (70 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.
Rolf Springfield, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and is pretty ugly. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the north, but his parents moved at a very young age to the west. His childhood dream was to be a Fletcher, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and further expansion of business
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Immigrant, Job. Occupation: Body Guard
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 400 gp. Bloodstone (80 gp). Brown-green garnet (150 gp). Alexandrite (600 gp).
Aldous Tindall, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise blue.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.
History: He was raised in a mountains tribe. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Carpenter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Ernest Atherton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears professional attire, and his gloved hand is found clutching a sword. With bright blonde hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.
Personality: This man loves painting and to teach people painting more than just about anything. When he's not drinking or sleeping the drinks off, he's doing painting.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Mentor, Job. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ernest Prescott, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his trident always slung over his shoulder. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast mountains. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and to protect his home
Flaws: Antagonistic, Fearful. Bonds: Attractive, Guardian, Nature. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. Star rose quartz (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!