Ralf Gentry, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has a large green mantle and cape that has been intricately interwoven into his yellow robe and is in decent physical shape. His hair is short and blonde. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the south, but his parents moved at a very young age to the north. Ralf was born on a far southern plains where he grew up under the tutelage of his father, an expert Ruler. He left for the south, certain he would find work there.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 48000 sp. 1 Masterwork Musical instrument. 1 Superior lock. 1 Superior lock.
Hugh Hamilton, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is black and curly. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south. He has had some formal poetry training, and achieved minor success. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Religious, Immigrant. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Hubert Reed, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Hubert was born with his father's beautiful face. He has had some formal music training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp.
Geoffrey Kensley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man dresses in blue turtlenecks beneath a yellow coat with white slacks. His white hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal singing training, and achieved minor success. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Aquamarine (800 gp).
William Landon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: William was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (50 gp). Fire opal pendant on a fine gold chain (500 gp). 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
