Everard Spaulding, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan coat over a yellow low-cut shirt, and a small hat upon his head. His blonde hair is matted, messy, and big. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Military, Rich. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp.
Gerald Hallewell, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears tan cloth garments or leather armor. His whole body is exceptionally muscular. His white hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Shy. Bonds: Immigrant, In love, Nature. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Undercommon, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. Gold and topaz bottle stopper cork (900 gp). An abacus with copper, silver and gold markers (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Masterwork Uncommon Weapon.
Simon Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small desert village. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a mercenary and was forced into it by his family
Flaws: Ugly, Impulsive. Bonds: Family, Nature, Adventurer. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 1000 sp.
Henry Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green costume with the symbols of strength on his torso. His auburn hair is greasy and uncared for. His eyes are likewise gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Halfling, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (7 gp). Eye agate (7 gp). Azurite (7 gp).
Richard Fulton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. He has a white handlebar mustache and slicked back white hair. He has gleaming, smiling brown eyes.
Personality: He dislikes all the random violence that takes place in the south. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.
Motivation: To pay off his debts; and he has money and likes to spend it
Ideals: Pacifist. Bonds: Attractive, Rich, Religious, Debt. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 4 (-3) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Iolite (50 gp).
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