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NPC Generator

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Advanced [show]


Trym Home, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His black hair is heavily combed to the right. He has a dull look in his brown eyes.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Insane. Bonds: Nature, Has a crush, Rich. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Home, Male Human Expert 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 15 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)7 (-2) 13 (+1)16 (+3)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4

Possessions: 800 gp. Alexandrite (1200 gp). Amethyst (150 gp). Alexandrite (1200 gp). Amber (150 gp).


Social Check DCs


Anselm Bristol, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy golden beard and wild golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up longsword and armor he uses now. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker. Bonds: Family, Mentor, Nature, Adventurer. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Bristol, Male Human Commoner 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)18 (+4) 15 (+2)15 (+2)
Skills Arcana +7, Stealth +6
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Gnome, Druidic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Godfrey Hailey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Cook. He keeps his silver hair in a flapper bob. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Cook business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Cook

Voice: Stutters

Attributes [hide]

Godfrey Hailey, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)18 (+4) 15 (+2)14 (+2)
Skills Acrobatics +5, History +7
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Orc, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Black pearl (500 gp). Jasper (70 gp).


Social Check DCs


Alexandre Kinsley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a yellow coat over a grey low-cut shirt, and a broad hat upon his head. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Alexandre Kinsley, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dustin Hale, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long chestnut hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Racist. Bonds: Adventurer, Attractive, Family, Nature. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Dustin Hale, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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