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Advanced [show]


Rolf Fawcett, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Rolf was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Joker, Persistence. Bonds: Rich, Job, Nature. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Rolf Fawcett, Male Human Expert 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Theobald Cason, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Bellfounder. He believes the world needs to unite to get rid of illithids once and for all.

History: He got into the Bellfounder business at a young age. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and many illithids want him driven away

Flaws: Fearful, Disease. Bonds: Poor, Job, Enemies, Religious. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Theobald Cason, Male Human Ranger 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Huckabee, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Optimist. Flaws: Ugly, Disease. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Randal Huckabee, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Lance took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Adventurer, Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lance Weld, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 4 (-3)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Backpack. 1 Superior lock.


Social Check DCs


Balimaar Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with brown stripes complete with hood. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted, Justice. Bonds: Rich, Adventurer, Job. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Balimaar Oakley, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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