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NPC Generator

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Advanced [show]


Ernest Alton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His chestnut hair is still thick. His eyes are amber and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Alton, Male Human Warrior 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. He keeps his auburn hair in a pixie cut. He wears an eyepatch.

Personality: This man loves singing and to teach people singing more than just about anything. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has never given up on his singing dream.

Motivation: Money/treasure; and further expansion of business

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Immigrant, Mentor, Job. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

William Berkeley, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 12000 cp. Rhodochrosite (7 gp). Pink pearl (150 gp). 1 Minor magic item.


Social Check DCs


Gomory Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his golden hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a hunter and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Gomory Emsworth, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. His red hair is drawn into a tight pony tail with a card scrunchie. He is baby faced.

Personality: Aggressive, abrasive, and angry, Richard embodies much of what other species detest in the Humans. He has all his life been fascinated with dancing.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Richard Gresham, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Malachite (5 gp). Malachite (5 gp). Moss agate (5 gp).


Social Check DCs


Richard Ridley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Servant. His silver hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Carpenter again; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Disciplined, Entrepeneur. Flaws: Hedonist, Disease. Bonds: Job. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Richard Ridley, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)15 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Cloth of gold vestments (40 gp). Finely wrought small gold bracelet (60 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs

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