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Advanced [show]


Trym Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up whip and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Attractive, Nature, Job, Mentor, Adventurer. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Trym Rutherford, Male Human Cleric 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Arcana +5, Insight +1
Senses Passive Perception 8
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Gilbert Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears professional attire. His red hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Retire the richest man in the south; and to reunite with his absent mother

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Gilbert Middleton, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 43000 sp. 1 Half-Plate.


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear grey pants and tee shirts. He wears his silver hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor. Occupation: Mason

Voice: Raspy

Attributes [hide]

Geoffrey Ramsey, Male Human Ranger 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)7 (-2) 16 (+3)17 (+3)
Skills Nature +0, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Smoky quartz (70 gp). Alexandrite (1200 gp). Hematite (15 gp). 1 Minor magic item.


Social Check DCs


Manfred Cason, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a dyer and was forced into it by his family

Flaws: Shy. Bonds: Poor, Family, Military. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Manfred Cason, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Arnold Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His brown hair has been sun bleached extensively. His eyes are violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 6 years old his parents immigrated from the east. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: He wants revenge against gnolls; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Arnold Oakes, Male Human Druid 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Athletics +5, Nature +6
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1400 gp. Red-brown spinel (90 gp). Lapis lazuli (4 gp). Brown-green garnet (90 gp). 1 Minor magic item.


Social Check DCs

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