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Advanced [show]


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a pixie cut. His hazel eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Gomory Marleigh, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Darlington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean violet cloak covering his clean studded leather. His white hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Merchant. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Aldous Darlington, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)9 (-1) 11 (+0)7 (-2)
Skills Deception +1, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp.


Social Check DCs


Trym Westbrook, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His clothes are grease stained in places. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid.

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Trym Westbrook, Male Human Warlock 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp.


Social Check DCs


Gomory Royal, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. He wears his red hair up. His hazel eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Gomory Royal, Male Human Ranger 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His tied-back hair is silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Impeccable. Flaws: Insomniac, Antagonistic, Disease. Bonds: Poor. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Windsor, Male Human Monk 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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