Balimaar Harlan, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears skinny pants and wears a tan and pastel robe with the hood down. His hair, while still mostly silver, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Insane. Bonds: Slave, Adventurer, Family. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Geoffrey Colby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with broad hat. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Scribe, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Nature, Military. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 17000 sp. 1 Masterwork Uncommon Weapon.
Balimaar Kenley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet tunic with black highlights, and long brown pants that bunch up around his shoes and is in decent physical shape. His red hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Human people; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Impulsive, Racist. Bonds: Adventurer, Rich. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Kyle Cooper, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His black hair is cut short. His eyes are likewise blue. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.
History: Born to a Scribe, his father struggled to pay the bills. His divine abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Tailor
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 51 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 900 gp. A necklace of small pink pearls (1000 gp). Solid gold idol (200 gp). Solid gold idol (200 gp).
Odo England, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His auburn hair is unkempt and raggedy. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 6 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Opinionated, Logical. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp. Rose (80 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp).
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