Simon Compton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp.
Alexandre Norton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Aquan
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).
Trey Graham, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Gifted. Bonds: Adventurer, Attractive, Nature. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Golden yellow topaz (700 gp).
Trym Cooper, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a tan poncho over his likewise colored trousers and shirt. His silver hair is drawn into a tight pony tail with a card scrunchie. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Nature, Family. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp.
Geoffrey Conway, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he dresses in white turtlenecks beneath a pastel coat with brown slacks. He has a golden handlebar mustache and slicked back golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Antagonistic, Addict, Insomniac. Bonds: Slave. Occupation: Body Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee.
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