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NPC Generator

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Advanced [show]


John Blankley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a violet suit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west to a Detective, John learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Rich. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

John Blankley, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 5 (-3)6 (-2) 10 (+0)18 (+4)
Skills Insight +3, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp. Onyx (70 gp). Smoky quartz (70 gp). Banded agate (12 gp). Eye agate (12 gp).


Social Check DCs


Theodoric Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large blue jacket. His black hair and beard is wavy and long. He wears a mask on his face.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Immigrant, Job, Family, Adventurer. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Theodoric Rutland, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Kyle Walpole, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a green suit, brown shirt, and white tie. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is wracked by social anxiety; and to reunite with his absent mother

Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Family. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Kyle Walpole, Male Human Wizard 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 3 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)7 (-2) 13 (+1)8 (-1)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Thomas Tinley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears red cloth garments or leather armor. He has a white handlebar mustache and slicked back white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Family. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Thomas Tinley, Male Human Druid 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 7 (-2)16 (+3)
Skills Religion +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Lapis lazuli (11 gp). Violet garnet (600 gp). Jade (60 gp). Alexandrite (600 gp). Iolite (50 gp). Amethyst (60 gp).


Social Check DCs


Chad Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered club and tarnished mace as well. His long golden hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Chad hails from a village terrorized by giants. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Gifted. Flaws: Mundane, Impulsive. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Chad Dudley, Male Human Adept 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs

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