Raymond Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black trousers with pastel and green striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy blonde hair. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.
History: The child of western immigrants he idolized his mother. Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease. Bonds: Religious, Immigrant. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Dustin Hayden, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His right leg appears badly burned and disfigured. His black hair is lengthy and is close to two feet long. He is baby faced.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Junk Dealer, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Passionate, Athletic. Flaws: Fearful. Bonds: Nature. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Average lock. 1 Bullseye lantern.
Robert Wentworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His small hat is riddled with cuts and holes. His face is scarred and worn.
Personality: Robert is depressed about a lot of things. He tends to be a nihilist. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Robert hails from a village terrorized by goblins. Like his mother and his brother before him, after school he went straight into learning to become a Actor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and someone believes him a fraud
Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Enemies, Job. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 20000 cp. Rich purple corundum (1300 gp). Red-brown spinel (120 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male usually wears his violet robe and has his warhammer always slung over his shoulder. He is tall, broad shouldered and powerfully built. His moppish black hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.
Motivation: He has money and likes to spend it; and human compassion
Flaws: Insomniac, Racist, Insane. Bonds: Military, Rich. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp.
Aldous Graham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Bonds: Enemies, Mentor. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
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