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NPC Generator

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Advanced [show]


William Hampton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered shield and tarnished greataxe as well. He wears a small hat to hide his balding. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Religious. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

William Hampton, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Solomon Barclay, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His golden hair is cut jaggedly and amateurishly. He has a dull look in his amber eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Mundane. Bonds: Family, Nature, Job. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Barclay, Male Human Warlock 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 53 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 14 (+2)7 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. Malachite (14 gp). Rhodochrosite (14 gp).


Social Check DCs


Shane Berkeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a small bristly mustache and wavy silver hair. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Flaws: Ugly, Fearful, Disease. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Shane Berkeley, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)12 (+1) 9 (-1)16 (+3)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


John Richie, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy grey pantaloons and a tan scarf. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: The child of a Junk Dealer, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Joker, Pacifist. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

John Richie, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp.


Social Check DCs


Lewis Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Mortician does. He wears a feathered hat to cover his moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 7 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Mortician for hire.

Motivation: Wants to open a new tavern.

Flaws: Insomniac. Bonds: Job, Attractive, Religious, Immigrant. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lewis Bradshaw, Male Human Warrior 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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