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Advanced [show]


Aldous Hamilton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His blonde hair is thinning but still full. His thin eyebrows rest above his beady brown eyes.

Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Aldous Hamilton, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 13 (+1)18 (+4)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Amethyst (80 gp).


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer, Has a crush. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Godfrey Dalton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his glaive ready. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: He is greedy.

Ideals: Fighting, Extrovert. Flaws: Hedonist. Bonds: Immigrant, Rich. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Blackwood, Male Human Barbarian 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 1 Masterwork manacles. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Average lock.


Social Check DCs


Godfrey Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His chestnut hair is braided into rings. His ears are large.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: Godfrey hails from a village terrorized by gnolls. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Godfrey Tyndall, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). 3 Tanglefoot bags.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Enemies, Rich. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Simon Atterton, Male Human Expert 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. White opal (1000 gp). Deep blue spinel (1600 gp). Fiery yellow corundum (1000 gp). Rhodochrosite (12 gp). Freshwater pearl (12 gp).


Social Check DCs

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