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NPC Generator

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Advanced [show]


Cory Norton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He is muscular with a powerful set of arms. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and a deep hatred of dire rats

Flaws: Disease. Bonds: Attractive, Adventurer, Military, Job, Enemies. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Cory Norton, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40 pp.


Social Check DCs


Jocelyn Yardley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a worn and beaten armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his blue eyes.

Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Jocelyn was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Stylist. He now owns his own business.

Motivation: His religion dominates his actions; and to be a blacksmith again

Bonds: Guardian, Job, Poor, Immigrant, Religious. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Jocelyn Yardley, Male Human Cleric 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. Freshwater pearl (13 gp).


Social Check DCs


Theodoric Everly, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His white hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Insane, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Theodoric Everly, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 11000 cp.


Social Check DCs


Don Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He carries a battered greatsword and tarnished ceremonial dagger as well. He wears a colorful flower in his black hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Adventurer, Don learned a great deal about his mother's area of expertise. He worked as a nervous Adventurer and found it very stressful. He has achieved small success as a Adventurer.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Tyndall, Male Human Commoner 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Aldous Dayton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He usually wears his green robe and has his lance always slung over his shoulder. He wears a wide-brimmed hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying sister.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Gifted. Bonds: Attractive, Mentor, Family. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Aldous Dayton, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)9 (-1) 7 (-2)14 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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