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Advanced [show]


Anthony Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars, and he perpetually has his mace ready. He wears his hair in dreadlocks. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Anthony was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to share knowledge with the world

Ideals: Fighting, Philantrophist, Logical. Bonds: Religious, Enemies. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Anthony Gyula, Male Human Ranger 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram England, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with blue highlights, and long grey pants that bunch up around his shoes. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Fighting, Gifted, Impeccable. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Bertram England, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills Athletics +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Alchemist’s fire. 2 Antitoxin.


Social Check DCs


Ralf Alston, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His golden hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: He got into the Courier business at a young age. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Ralf Alston, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)16 (+3) 14 (+2)8 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 43000 sp.


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear grey clothing when he does not wear armor. He has a small bristly mustache and wavy blonde hair. His eyes are likewise amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Stableman business at a young age. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Stableman and occasionally as a mercenary.

Motivation: Marry his brother to traveling adventurers; and to prove his worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Huxley, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)17 (+3) 9 (-1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden pearl (140 gp). Banded agate (4 gp). Zircon (80 gp).


Social Check DCs


Shane Dryden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He tends to wear a large green jacket. He keeps his long red hair kept up in a rat tail. His eyes are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north. Shane was born on a far northern plains where he grew up under the tutelage of his mother, an expert Bowyer. He was granted druidic powers by his dying brother.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Shane Dryden, Male Human Druid 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Athletics +6, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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