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NPC Generator

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Advanced [show]


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his axe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and balancing his hectic life and new sculptor responsibilities is difficult

Flaws: Lazy, Mundane. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Charles Shelly, Male Human Warrior 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is typically in his Painter uniform, marred by sweets. His hair is short and brown. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of men and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Painter and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Bookbinder again; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Kent, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Drogo Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, and carries flails. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small forest village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Hadley, Male Human Rogue 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 sp. Malachite (13 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Animal Trainer. His white hair is braided into rings. He has a dull look in his gray eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to protect his home

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Gilbert Jacobs, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Manfred Wordsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his hand crossbow, he is not a threatening figure. He has moderate length white hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Manfred has worked very hard to control his curse. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Disease. Bonds: Job, Rich. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Manfred Wordsworth, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs

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