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Advanced [show]


Hunter Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His eyes are violet and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Hunter Warwick, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 30000 cp. Jasper (50 gp). Deep blue spinel (500 gp). Moss agate (15 gp). Sard (50 gp).


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a hunchback. His hair, while still mostly golden, has prominent grey streaks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Marry his sister to traveling adventurers; and he wants revenge against drow

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Mortician

Voice: German accent

Attributes [hide]

John Beitz, Male Human Ranger 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)14 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His tied-back hair is auburn. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Manfred was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Family. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Gentry, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His hair is long and silver with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He invites people to come help in his community garden.

History: He was born into a rich family. Gerald was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Bonds: Attractive, Has a crush, Rich, Religious. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Gerald Astley, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Heward Oakes, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in black turtlenecks beneath a tan coat with black slacks. He wears a feathered hat to cover his moderate length auburn hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Shy, Lazy. Bonds: Attractive, Rich, Nature. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Oakes, Male Human Sorcerer 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills Investigation +2, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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