Peter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. He now owns his own business.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Impulsive. Bonds: Job, Rich, In love, Adventurer. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp.
Richard Stratford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by teas. His hair is short and brown. His brown eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Richard lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Lewis Alton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a violet shirt with thin grey vertical stripes and white pants. He wears a feathered hat to cover his moderate length auburn hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Lewis was raised in a hard working conservative environment. A gifted student he started as a Fletcher, but he got bored and became a Navigator. He then took over the family business and is one of the better Navigator for hire.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Impeccable, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. Golden yellow topaz (800 gp). Alexandrite (800 gp). Fire opal (800 gp).
Odo Blyth, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His whole body is exceptionally muscular. He keeps his long white hair kept up in a rat tail. His eyes are likewise violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born several months after his father was called into army service. Odo was born on a far southern desert where he grew up under the tutelage of his father, an expert Herbalist. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Logical. Bonds: Immigrant, Military. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
William Abram, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black armored body suit, with a simple blue line shooting up and back down. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: William lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Athletic, Opinionated. Flaws: Shy. Bonds: Family. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 50 pp. Coral (130 gp). Malachite (10 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
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