Nicholas Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Nicholas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush; and many dire rats want him driven away
Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Rich, Has a crush. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp.
Everard Hayes, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears many layers of old clothing at all times. His golden hair is greasy and uncared for. He has gleaming, smiling brown eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Mason in town.
History: Everard hails from a village terrorized by giants. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Mason.
Motivation: A deep hatred of giants; and he wants revenge against giants
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 12000 sp.
Norman Southey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel coat over a brown low-cut shirt, and a top hat upon his head. His black hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 19 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1200 gp. Golden circlet with four aquamarines (1000 gp).
Kyle Sheldon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a yellow suit, brown shirt, and white tie. His chestnut hair is lengthy. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Infernal, Druidic
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90000 cp.
Frederick Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered falchion and tarnished sword as well. His brown hair is matted, messy, and big. His eyes are likewise brown.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the south. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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