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Advanced [show]


Balimaar Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Poor, Job, Military, Adventurer. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Balimaar Blackwood, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Heward Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His blonde hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the north, but his parents moved at a very young age to the south. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heward's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: To unite with his sister; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Kenley, Male Human Barbarian 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)7 (-2) 18 (+4)12 (+1)
Skills Animal Handling +7, History +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Chrysoprase (80 gp). Zircon (80 gp). Blue star sapphire (800 gp).


Social Check DCs


Trey Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His auburn hair, when down, is lengthy. This brown eyed easterner is not easily forgotten.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and revenge

Flaws: Disease. Bonds: Attractive, Job, Rich, Enemies. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Beckwith, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 7 (-2)18 (+4)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


John Rutherford, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he very much looks the part of a Carter. He is bald on top and has large auburn tufts of hair around his ears. His hazel unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Carter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: To be a Barrister again; and balancing his hectic life and new carter responsibilities is difficult

Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Job. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

John Rutherford, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 17 (+3)15 (+2)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Tourmaline (70 gp). Chalcedony (80 gp). 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Gomory Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Adventurer. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Blythe, Male Human Cleric 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)18 (+4) 17 (+3)15 (+2)
Skills Animal Handling +6, History +7
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Aquan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 900 gp. Rock crystal (30 gp). Jet (120 gp). Freshwater pearl (4 gp). 1 Minor magic item.


Social Check DCs

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