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NPC Generator

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Advanced [show]


Patrick Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Cholmondeley, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)6 (-2) 15 (+2)9 (-1)
Skills History +0, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2800 sp.


Social Check DCs


Anselm Ashley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and dresses well, typically a more casual-formal manner. His hair is auburn and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Immigrant. Occupation: Sage

Voice: French accent

Attributes [hide]

Anselm Ashley, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Solid gold idol (400 gp).


Social Check DCs


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears dark leathers with embroidery. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Impeccable, Joker. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Everard Gentry, Male Human Warlock 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Patrick Van Es, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear grey clothing when he does not wear armor. His red hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and to settle down with his crush

Ideals: Justice, Joker. Flaws: Ugly, Insane. Bonds: Poor, Has a crush. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Patrick Van Es, Male Human Wizard 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 10 (+0)4 (-3)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 60000 cp.


Social Check DCs


Solomon Thornton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in earthy colors with a violet and green handkerchief worn on his left side. He wears his black hair up. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist. Bonds: Family, Slave, Attractive, Enemies. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Thornton, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 300 gp. Zircon (70 gp). Golden yellow topaz (400 gp). Lapis lazuli (8 gp).


Social Check DCs

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