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Advanced [show]


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a blue broad hat and blue clothes. His hair is black and curly. His green eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Sculptor and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Secretive, Disease. Bonds: Family, Job. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Roger Marlowe, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)17 (+3) 13 (+1)13 (+1)
Skills Religion +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Balimaar Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting tan shirt and pants. He has moderate length chestnut hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He then took over the family business and is one of the better Ruler for hire.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Addict. Bonds: Nature, Immigrant, Job, Family. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Balimaar Beverly, Male Human Rogue 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Wymar Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce blue eyes like to dwell on things.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He inherited the family business which he has now maintained for 4 years.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Artistic. Flaws: Racist. Bonds: Family, Immigrant, Job. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Sheldon, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 3 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Gomory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His chestnut hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted psionic powers by his dying sister.

Motivation: Sabotage a competitor; and expand his business

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Gomory Blakeley, Male Human Wizard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Kyle Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His red hair is knotted and matted. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He has a crush on the local Laborer; and wants his loneliness to end

Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Mentor, Rich, Has a crush. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Kyle Clifton, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp.


Social Check DCs

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