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Advanced [show]


Hunter Gresham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length red hair. His gray eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Hunter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Hunter Gresham, Male Human Barbarian 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Norman Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is still thick. His eyes are hazel.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 3 years old his parents immigrated from the south. After coming to the age of reason, Norman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Insane, Impulsive. Bonds: Immigrant. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Norman Hamilton, Male Human Sorcerer 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2800 sp. Red garnet (160 gp). Amber (160 gp). Freshwater pearl (11 gp).


Social Check DCs


Rolf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair, while still mostly golden, has prominent grey streaks. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Athletic, Optimist, Logical. Flaws: Disease. Bonds: Job. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Rolf Cumberbatch, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 3000 sp. Onyx (20 gp).


Social Check DCs


Kody Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his red hair in a flapper bob. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Cumberbatch, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoprase (30 gp). Golden pearl (50 gp). Citrine (30 gp).


Social Check DCs


Robert Stratford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a long chestnut beard with little hanging trinkets. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. After coming to the age of reason, Robert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Depressed, Secretive. Bonds: Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Robert Stratford, Male Human Warlock 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)17 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 200 gp.


Social Check DCs

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