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Advanced [show]


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in an above average manner. His hair is long and red with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Anselm was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered painting. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Optimist, Artistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Anselm Carlton, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 10 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Henry Webley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Priest, but he got bored and became a Weaver. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Job. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Henry Webley, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Gilbert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His black hair is heavily combed to the left. His eyes are likewise brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Fearful. Bonds: Military, Enemies. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Hayhurst, Male Human Monk 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 6000 sp. Citrine (70 gp). Aquamarine (400 gp). Zircon (70 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. He has done his best to style his white hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Stableman.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly. Bonds: Enemies, Rich, Mentor, Job. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Nibley, Male Human Fighter 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 73 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)9 (-1) 11 (+0)8 (-1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Odo Payton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish blonde hair is in a traditional bowl cut. His eyes are gray and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Payton, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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