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NPC Generator

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Advanced [show]


Solomon Eastoft, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a grey suit, black shirt, and grey tie. He wears his silver hair down. This gray eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Slave, Enemies. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Eastoft, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)8 (-1) 9 (-1)16 (+3)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His broad hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Mortician. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Dalton, Male Human Monk 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)5 (-3) 16 (+3)15 (+2)
Skills Perception +6, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His hair is long and black with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Apothecary, who enjoyed hunting, Gerald was taken on many hunting expeditions. He was taken from his home at a very young age. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Gerald Chatham, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Patrick Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His hair is auburn, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Patrick was born with his father's beautiful face. He was an apprentice working in his father's forge. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Patrick Graeme, Male Human Fighter 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 700 gp. Citrine (70 gp). Obsidian (16 gp). Moonstone (70 gp).


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Aldous Staurheim, Male Human Sorcerer 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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