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NPC Generator

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Advanced [show]


Theodoric Wade, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His hair, while still mostly black, has prominent grey streaks. This gray eyed southerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Laborer job and began his own company from there.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Theodoric Wade, Male Human Druid 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Alby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His auburn hair is singed and shortened. His amber eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Carter.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Simon Alby, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 11 (+0)6 (-2)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. Fire opal (900 gp). Violet garnet (1400 gp).


Social Check DCs


William Garrick, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He sports a long white beard, and similarly colored long hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Nature. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

William Garrick, Male Human Druid 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: In love. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Bertram Brownrigg, Male Human Monk 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Climber’s kit. 1 Spyglass. 1 Healer’s kit.


Social Check DCs


Dustin Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He usually wears his brown robe and has his lance always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His black hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Shy. Bonds: Slave, Adventurer, Family. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Dustin Blackwood, Male Human Sorcerer 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 2 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 500 gp.


Social Check DCs

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