Diggory Halsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear white pants and tee shirts. His long chestnut hair is drawn into a two foot long braid. His half smiles and amber eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Bookbinder, who enjoyed hunting, Diggory was taken on many hunting expeditions. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Poor, Attractive, Guardian, Nature. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (14 gp).
Charles Westcott, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's in love; and he has passion for adventuring and risk
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 70 pp. 1 Average lock. 1 Good lock.
Alex Beitz, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat, and is pretty ugly. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Alex's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Guardian. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Hunter Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries a battered sai and tarnished halberd as well. He wears his chestnut hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Guard. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Hunter was born with his mother's beautiful face. A gifted student he started as a Sage, but he got bored and became a Guard. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting. Flaws: Shy. Bonds: Job, Attractive. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp.
Guy Weld, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: Guy was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Professionalism, Artistic. Bonds: Attractive, Job, Enemies, Family. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
Possessions: 8000 sp. Deep blue spinel (1500 gp). Fire opal (1000 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.
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