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NPC Generator

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Advanced [show]


Dean Adley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Dean was born with his mother's beautiful face. He worked as a nervous Jeweler and found it very stressful. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To be a Mercenary again.

Ideals: Optimist, Joker. Bonds: Poor, Attractive, Job. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Dean Adley, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Westbrook, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a white coat over a yellow low-cut shirt, and a small hat upon his head. His skin is also unnaturally pale. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast island. He worked as a nervous Bather and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Balimaar Westbrook, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Iolite (70 gp). Banded agate (7 gp). Golden yellow topaz (500 gp). Lapis lazuli (7 gp). 1 Minor magic item.


Social Check DCs


Robert Acton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his amber eyes.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and money/treasure

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Adventurer, Rich. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Robert Acton, Male Human Expert 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alexandre Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He keeps his brown hair in a flapper bob. He has a dull look in his green eyes.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of western immigrants he idolized his father. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: To find somewhere to settle down; and to reunite with his absent father

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Mentor, Immigrant, Family. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Alexandre Everly, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Antitoxin. 2 Thunderstones.


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Merton, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 13
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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