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NPC Generator

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Percival Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet coat over a red low-cut shirt, and a feathered hat upon his head. His long black hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the north to a Mortician, Percival learned a great deal about his father's area of expertise. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Mortician soon after.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Percival Kelsey, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 16 (+3)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Godfrey Kendall, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large green jacket. He is muscular with a powerful set of arms. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: Eccentric and domineering, Godfrey will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Extrovert, Joker, Impeccable. Bonds: Immigrant, Adventurer. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Godfrey Kendall, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Northcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He wears a feathered hat to cover his moderate length chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Joker, Optimist. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Wymar Northcott, Male Human Expert 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Golden yellow topaz (1400 gp).


Social Check DCs


Cory Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. His auburn hair is greasy and uncared for. This hazel eyed northerner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Adventurer. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Cory Trollope, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 7 (-2)7 (-2)
Skills Acrobatics +4, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Manfred Willoughby, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He keeps his brown hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Willoughby, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 10 (+0)17 (+3)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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