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NPC Generator

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Advanced [show]


Gilbert Addington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to cover his moderate length black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and he is content

Flaws: Mundane. Bonds: Slave, Attractive, Rich, Immigrant. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Gilbert Addington, Male Human Warrior 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely brown suit with red socks and a vest with buckled shoes. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Shoemaker mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Flaws: Ugly, Disease, Fearful, Mundane. Bonds: Immigrant. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Gilbert Sherwood, Male Human Druid 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is red. He has a dull look in his brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Athletic, Impeccable. Flaws: Secretive. Bonds: Rich. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Balimaar Bentley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Alchemist’s fire. 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy blue pantaloons and a brown scarf and is in decent physical shape. He wears his blonde hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Mortician, who enjoyed hunting, Gomory was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Architect soon after.

Motivation: He feels threatened by others; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Racist, PTSD, Fearful. Bonds: Job, Nature. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Graeme, Male Human Ranger 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Adelard Springfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, yellow cloak. He wears his black hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the north to a Interpreter, Adelard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has worked as a Interpreter like his father before him.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Adelard Springfield, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp. 1 Magnifying glass. 1 Silk rope. 1 Climber’s kit.


Social Check DCs

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