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NPC Generator

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Advanced [show]


Adelard Snape, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is renowned for his bright tan suits and hats. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Athletic, Impeccable. Flaws: Hedonist, Antagonistic. Bonds: Adventurer, In love. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Snape, Male Human Bard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)14 (+2) 7 (-2)8 (-1)
Skills Animal Handling +1, Investigation +5
Senses Passive Perception 8
Languages Common, Abyssal, Orc
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp.


Social Check DCs


Solomon Marley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is singed and shortened. He has several tiny amber earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Shy. Bonds: Rich, Has a crush, Adventurer. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Solomon Marley, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2400 sp.


Social Check DCs


Adelard Cason, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man is dressed in an above average manner. His white hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Cason, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 300 gp. Black pearl (1500 gp). Moonstone (30 gp). Tourmaline (160 gp).


Social Check DCs


Dustin Garrick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His half smiles and blue eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Fighting. Flaws: Cynical, PTSD. Bonds: Attractive, Has a crush. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Garrick, Male Human Barbarian 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Golden yellow topaz (200 gp). Jasper (70 gp). Star rose quartz (70 gp). Jet (100 gp).


Social Check DCs


Godfrey Reid, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Godfrey hails from a village terrorized by goblins. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Enemies. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Godfrey Reid, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)14 (+2) 16 (+3)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp.


Social Check DCs

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