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NPC Generator

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Advanced [show]


Gerard Hayley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple tan robe with grey stripes complete with hood. He wears his golden hair down. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered writing. He hasn't been sleeping well lately.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Greedy, Disease, Insomniac. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Gerard Hayley, Male Human Cleric 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 6000 sp.


Social Check DCs


Miles Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. He has auburn hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the north, but his parents moved at a very young age to the east. Miles was born on a far northern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Fighting, Artistic. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Miles Royal, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears silk and lounges about seductively. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small island village. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Professionalism, Logical. Bonds: Attractive, Nature. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Hugh Law, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Solomon Wesley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a brown tunic with black highlights, and long tan pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His hair is white and very short. He has gleaming, smiling hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Solomon's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and retire the richest man in the north

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Solomon Wesley, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)8 (-1) 10 (+0)5 (-3)
Skills Perception +2, Persuasion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 900 sp.


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Map Maker job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant, Job. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Everleigh, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 7 (-2)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs

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