Justin Hallewell, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His chestnut hair and beard is wavy and long. His amber eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Justice, Persistence. Bonds: Military, Job, Slave. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 110 pp. White pearl (120 gp). Moonstone (70 gp).
Richard Westbrook, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems, marred by sweets. He sports a flattop hair cut. He has gleaming, smiling gray eyes.
Personality: He is overprotective of those who hire his services. Richard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Guardian, Family, Nature. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp.
Hugh Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a worn and beaten armor. He has a hunchback. His hair is blonde and very short. His eyes are gray and catlike.
Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Hugh hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 4 (-3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Blue sapphire (1200 gp). Golden yellow topaz (1000 gp). Sard (80 gp). Jasper (80 gp). 1 Minor magic item.
Dustin Redfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He likes to wear ponchos typically of a light red in addition to tight pants. He wears a top hat to cover his moderate length chestnut hair. He has a dull look in his blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Dyer again; and he loathes his own lifestyle
Ideals: Extrovert. Flaws: Depressed. Bonds: Immigrant, Adventurer, Job. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Tiger eye turquoise (12 gp). Amethyst (100 gp).
Theodoric Marley, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter
Ideals: Joker, Persistence. Bonds: Religious, Mentor, Family. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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